ET: Legacy 2.78 'Explore the Area!'
It's been an absolute journey, but even though we didn't quite make the initially planned release date, we are definitely on a good way! The release cycle has gotten significantly smaller, as we decided to be a bit more strict as to what topics we want to address each release. This version, among general fixes, has a clear focus on improving the competitive side of things.
However, before we dive into those changes, we would like to thank two people in particular, Aciz and ryzyk. Those two lovely souls carried the brunt of the work in the recent months and we are happy to count them to the development team now.
Please enjoy a complimentary banana!
First official release coming with Android support
This has been available for the more courageous among you through the dev snapshots, but now it's officially here! More information about this, its use cases and benefits will be featured in an individual blog post in the future. For now, just remember that only mods with Android support will work on your device. If you notice any issues with it as it's still rather fresh, please let us know.
Rework of on-screen blood effects
Now to slowly lead to the very juicy and core-game play related changes a notable mention in this release is the rework of the on-screen blood effects (cg_bloodDamageBlend
and cg_bloodFlash
cvars). These have always been among the first adjustments by players to maintain a clearer sight while slaying all those pesky enemies. The new implementation is a directional damage indicator on the border of the screen to give you a hint at where you are being shot from. The current implementation is simultaneously a less intrusive on-screen blood effect and also a more informative feature as well.* * *
Fundamental improvements to the game
-
Removed various frame rate dependency issues allowing players to play at 250FPS.
- Fixed random crashes caused by the use of non-ASCII characters.
- Fixed airstrike/artillery plane and explosion behaviour to match the timing of the vanilla implementation.
- Improved the general game behaviour with higher
sv_fps
values by removing various frame rate dependencies. This will lead to a smoother game play experience with a more accurate collision and hit registration.
- Operational server-side demo feature. It is a very nifty feature as it will allow for more frag movies in the future as all those epic moments are being recorded on the server directly.
- Improved OpenAL sound system.
Primary changes to the more competitive side of things
- Adjusted Z-velocity to emulate framerate-dependent behaviour in
g_fixedPhysics
- Adjusted the allowed FOV range to [75 - 160]
- Fixed wounded players getting stuck in solids
- Many improvements for the hitbox system with:
- True hit region accuracy (shooting in the head now always counts as a headshot)
- Body hitbox height is computed using the head hitbox low part to match the hitbox with the player animation (no more exploit with quick crouch / prone where the hitbox changes too fast prematurely)
- More precise bullet tracing computation
- Collision detection improvement:
- Fixed prediction errors causing players to stick to each other
- Addressed the prone rotation and transition to feel more natural
> Full changelog
Before we continue with the core game play mechanics, we would like to give a shout-out and thanks to the TeamMuppet and West Coast Grizzlies for long-standing support and also direct an absolutely massive thank you to the ET: Legacy Scrims community in particular!
Your continuous support is incredibly motivating and makes the shorter release cycles possible. Without the provided server infrastructure, suggestions, reports and general feedback ET: Legacy wouldn't have been able to evolve into what we are seeing today. The organisation of two cups (3v3 and 6v6) hosted by Momentum Gaming being played on Legacy allowed us to stress-test the competitive side of things.
Yes, there is room for improvement, but the simple fact the competitive community is finally moving over to ET: Legacy is very motivating and the feedback we could gather from it is incredibly helpful for improving ET: Legacy in the long run. So a huge thank you once again!
If you are looking to join the more competitive experience of ET, please join the ET: Legacy Scrims Discord. There are already plans for future events, which we plan to support more actively as well so go have a look!
As mentioned, we are looking to implement a more frequent release cycle. If you would like to help with that, please let us know! The more the merrier and the quicker ET: Legacy can reach its full potential.
The next release is planned for end of the year/beginning of next year. So 3-4 months.
And yes, if you haven't noticed the Christmas decorations and snacks in stores yet....it's coming closer again...
written by Kemon 3 years ago
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