ET: Legacy

ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game

ET: Legacy Team Blog

Another round of updates for the map overhauls!

Hello everyone. It's time for another round of updates for all four existing map overhauls. This time, the changes are ranging from quality of life improvements to fixing game breaking bugs.

The last version of 'Bergen, by Detoeni', unfortunately, contained an incorrectly named entity which caused the game to crash. This has now been fixed along with the addition of proper footstep sounds on the terrain. These were also not working correctly on the last version of 'Supply Depot, by ginc', which has also been taken care of. Aside from that, the map has received substantial performance improvements (huge thank you to hatcher for extensive support) as well as the addition of another optional feature that was requested by ETc.Jay. Server admins now have the option to toggle the truck (in-)vulnerable. By default the truck remains invulnerable as this suits the competitive environment of the map better, but for public play this option now exists thanks to Ensiform who found the perfect way to do this. For 'Frostbite, by Moonkey' the focus was on further improving the player collision to ensure smooth movement and gameplay. Huge thank you to Aciz for extensive feedback in that regard. Lastly, 'Ice, by id software' did not receive many bug reports so the changes are primarily improving quality of life. The maximum player count on all four maps has been raised to 32 vs 32 and the overall settings for lighting and terrain blending have been adjusted to reduce data and improve performance.

This round of updates, however, is not the end. There are plans for future additions to the maps highlighting key events and famous plays by the community, so make sure to keep an eye out for this blog, but even better, join our Discord to always stay on top of things.


written by Kemon 3 years ago

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Happy New Year 2021!

Happy New Year everyone.

We hope you all had a pleasant start into 2021 and wish you all the best for the coming year. Although, a new ET: Legacy release wasn't feasible in 2020, solid progress has been made towards a next version. ET: Legacy is continuously moving forwards in the direction we all want it to be. Even the competitive experience is being ironed out as the recent draft cup powered by TeamMuppet and organised by eMMiel showed. We are incredibly thankful for all the commitment all of you keep putting into this project and the feedback you are sending our way.

We are aware that this blog hasn't been used in quite some time and we would like to change that. Whenever there is something important to say, we will update it here and simply announce the blog post in our social media. To stay on the very top of things, your best bet is to join our Discord server. It recently made its transition to a community server, which improves interaction with all of you quite substantially. Also, it allows us to provide a hub for everyone interested in ET and even RTCW as we decided to add a news channel so you can always keep up-to-date with your two favourite games. Another recent event was the mentioned draft cup on ET: Legacy which was the very first tournament on Legacy mod. We are very happy with the way things are evolving and would like to extend another huge thank you to everyone who helped in that cup and especially the organiser eMMiel and TeamMuppet for providing the server infrastructure. Just before the holidays, the four currently release map overhauls received new versions and are in a better state than ever. These are: 'Supply Depot, by ginc', 'Frostbite, by Moonkey', 'Ice, by id software' and 'Bergen, by Detoeni'. This by far is not the end of the line as they are continuously updated and new overhauls are under way. Lead by Aciz with the overhaul of 'Special Delivery, by Apple'. Development of this overhaul can be followed on their Twitch channel.

There is still no clear ETA on the next full-fledged public release as there are few, but crucial issues remaining (see: this ticket). Therefore, the intermediate goal is to provide snapshot builds for public testing.

If you are interested in this game and feel like you can contribute in any way or are interested in learning what is necessary, please reach out. A community project lives off of the involvement, motivation and commitment of so many volunteers. In the meantime, please keep spreading the word to your friends, old clan-mates and whoever might be interested. Keep playing the game and provide feedback so that together we can continue to shape the game we all want to play.

We Need You


written by Spyhawk 3 years ago

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ET:Legacy 2.77 on its way!

Since 2.76 launched a few weeks ago, the ET:Legacy team received quite a lot of feedback that was use to prepare our 2.77 roadmap. This next version is intended to be a smaller release, with a greater focus on fixing the most annoying bugs, adding global polish and improving gameplay especially under a more competitive angle. See our current changelog.

While the client engine will have some interesting features that we hope will be useful to players, it isn't quite ready for testing yet. The official test server has however been updated with the an early preview of the 2.77 Legacy mod code, so we can ensure the on-going work is implemented correctly, as well as collecting early feedback.

Also, if you look up in the sky you might notice a little change when calling airstrikes. Beside the new allied B-25 Mitchell and axis Junkers Ju-88 aircraft models, you might notice that artillery strikes also have visible shells. These features are purely cosmetic, and do not change the current gameplay. These changes were initially intended for 2.76 release, but were eventually delayed to 2.77 due to lack of time.

Kudos to our developer Aranud for this feature! We hope you'll enjoy the more immersive experience.

This alpha preview can now be tested on the official test server:

/connect etlegacy.com


written by Spyhawk 5 years ago

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ET: Legacy 2.76 'The enemy is weakened!'

Dear ET community,

We hope all of you have thoroughly enjoyed your Christmas break and have endured a pleasant start into 2019. I'm sure most of you have gained a few pounds from all the delicious Christmas food and are trying to cut it down but before you get up and start jogging around we ask that you hold onto your seats a little longer as we've got one more present for you! It's been a while since our last release, but today's the day!

To download, please refer to the download section on our website.

Before going any further, we would first like to thank francis for spearheading, hazz, bystry and seeD for their guidance and TeamMuppet for providing server infrastructure for the evolving competitive scene. So, a warm welcome to all competitive players.

What's new?

  • VM_Create on UI error is resolved so no more manual work-arounds are necessary.
  • Bayesian skill rating is implemented allowing for global comparison of skill among players.
  • WolfAdmin is now the default game manager, providing many useful admin commands.
  • Our own master server is up and running, so even if id master goes down you're good to go.
  • Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet.

-> complete changelog is on our wiki.

What's next? 'The enemy is weakened!' is by far our most comprehensive release yet. This means, that before anything else, we first need to take a step back and check if everything is running as intended. All pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues.

There are three overarching focuses: #1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy. #2 - Further improving our new renderer to make the game more attractive for new players. #3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming.

The ET: Legacy development is open to anyone. If you would like to be a part of it, we'd be glad to have you. Simply join our Discord and start chatting with us.

3D Modeller Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98. For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game. If you would like to assist in the implementation of new weapons, then please let us know.

UI Designer One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system. If you would like to create a user-friendly first front to the player, then please, let us know.

Mac Maintainer/Developer With every OS X update from Apple they break support for things. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version. We have no real possibility to test the Mac build, let alone people who continuously keep it working. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer. If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us.

Translators The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages. Translating the game is done entirely by community members. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated. If you want to get started, please let us know or simply have a look at Transifex.

Wiki Maintainers In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. The foundation is already layed out, but we need the community to populate it. If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge.

If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. ET: Legacy is an open, community driven development and every helping hand counts.


written by Spyhawk 5 years ago

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Map Overhauls

Updated versions of "Frostbite, by Moonkey" and "Bergen, by Detoeni" have been released. Find them on modDB: https://www.moddb.com/mods/etlegacy/addons


written by Kemon 6 years ago

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