ET: Legacy

ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game
ET: Legacy - free open source multiplayer fps game

ET: Legacy Team Blog

ETL Special Delivery

It's time for a release of a new ET:Legacy map overhaul! After a test period with the ET:Legacy Competitive discord, the time has come for a public release of ETL Special Delivery!

ETL Special Delivery

Originally created by Apple and GW, with the Tournament Edition modifications done by jump3r, eiM and Snake, this map has been a staple of both the competitive scene and public servers since it's release in 2008. With a fresh coat of paint applied by Aciz along with few minor gameplay adjustments, we hope you'll enjoy this refreshed version of the old classic!

Notable changes from the original

  • Overhauled visuals and lighting
  • Significantly improved VIS
  • Axis lookout towers at first stage now require you to be standing in order to shoot out of
    • A small box was added in each of them that still allows crouched shooting
  • The loading doors at trucks no longer open if a gold has been delivered to them - only the required door(s) open
  • Artillery/airstrikes can no longer be called right next to the trucks
  • Forward bunker flag is moved slightly closer to the back wall to allow for more space for gunfights inside the bunker

For a complete changelog, please see the readme inside the pk3.

Download the map here

Download Omni-Bot waypoints here

For any issues and feedback, don't hesitate to contact Aciz over at the ET:Legacy discord.

Comparison 1

Comparison 2

Comparison 3

Comparison 4

Comparison 5

Comparison 6

Comparison 7


written by Aciz 2 years ago

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ET: Legacy 2.79 released!

ET: Legacy 2.79 'Yule Log'

Hello everyone!

We have a last gift for you for this year: ET: Legacy 2.79 'Yule log' release. It comes bundled with a shorter, but all the more efficient changelog.

2_79_announce_blog.png


We want to thank everyone for all your support this year. Additional helping hands have joined the team and made it possible to actually implement shorter release cycles, so those of you that are not using the snapshot builds can still enjoy the newest features and fixes on a more regular basis.

Utmost respect and thanks also goes out to the admins of the ET: Legacy Competitive community. The effort put into this is incredibly motivating and a huge help. Your regular scrims combined with proper organised cups provides so much valuable hands-on feedback to this project, enabling us to prioritise and tailor features and fixes for the best ET: Legacy experience possible.

If some of you, dear ET fans, have not joined the ET: Legacy Competitive Discord, but are looking for regular matches, events and friendly banter, make sure to join the lovely folks over at ETL Comp. Discord channel. It may help in avoiding a quadra-panzer wipe withing the first 10 seconds of a match, basically handing the opponent the win. Not that this happened or anything. Just....hypothetical....you know? cough

never_happend.jpg


This is all for this year. But honestly, the future of this project has never looked more promising as going into 2022. There are so many great things on the horizon for ET: Legacy, so make sure to keep an eye out for news in our Discord, as well as the Competitive one.

All that's left for us to do is wish you all happy holidays and a pleasant start to 2022.

Grab the latest release in our Downloads section.


written by WuTangH 2 years ago

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Hotfix for 2.78 now available!

Following the big 2.78.0 release from last month, today we make a small update available to all!

image

This release fixes some client issues that only some of you encountered. On windows, users making use of HDPI scaling will now get proper mouse focus, and Linux users will enjoy the return of raw mouse input.

On the mod side, you'll find a few more bugs eradicated, as well as more global polish.

> Full changelog


written by Spyhawk 3 years ago

2 comments

ET: Legacy 2.78 released!

ET: Legacy 2.78 'Explore the Area!'

It's been an absolute journey, but even though we didn't quite make the initially planned release date, we are definitely on a good way! The release cycle has gotten significantly smaller, as we decided to be a bit more strict as to what topics we want to address each release. This version, among general fixes, has a clear focus on improving the competitive side of things. 278_teaser2.jpg


However, before we dive into those changes, we would like to thank two people in particular, Aciz and ryzyk. Those two lovely souls carried the brunt of the work in the recent months and we are happy to count them to the development team now. Please enjoy a complimentary banana!


First official release coming with Android support

This has been available for the more courageous among you through the dev snapshots, but now it's officially here! More information about this, its use cases and benefits will be featured in an individual blog post in the future. For now, just remember that only mods with Android support will work on your device. If you notice any issues with it as it's still rather fresh, please let us know.


Rework of on-screen blood effects

Now to slowly lead to the very juicy and core-game play related changes a notable mention in this release is the rework of the on-screen blood effects (cg_bloodDamageBlend and cg_bloodFlash cvars). These have always been among the first adjustments by players to maintain a clearer sight while slaying all those pesky enemies. The new implementation is a directional damage indicator on the border of the screen to give you a hint at where you are being shot from. The current implementation is simultaneously a less intrusive on-screen blood effect and also a more informative feature as well.* * *


Fundamental improvements to the game

  • Removed various frame rate dependency issues allowing players to play at 250FPS.
  • Fixed random crashes caused by the use of non-ASCII characters.
  • Fixed airstrike/artillery plane and explosion behaviour to match the timing of the vanilla implementation.
  • Improved the general game behaviour with higher sv_fps values by removing various frame rate dependencies. This will lead to a smoother game play experience with a more accurate collision and hit registration.
  • Operational server-side demo feature. It is a very nifty feature as it will allow for more frag movies in the future as all those epic moments are being recorded on the server directly.
  • Improved OpenAL sound system.

Primary changes to the more competitive side of things

  • Adjusted Z-velocity to emulate framerate-dependent behaviour in g_fixedPhysics
  • Adjusted the allowed FOV range to [75 - 160]
  • Fixed wounded players getting stuck in solids
  • Many improvements for the hitbox system with:
    • True hit region accuracy (shooting in the head now always counts as a headshot)
    • Body hitbox height is computed using the head hitbox low part to match the hitbox with the player animation (no more exploit with quick crouch / prone where the hitbox changes too fast prematurely)
    • More precise bullet tracing computation
  • Collision detection improvement:
    • Fixed prediction errors causing players to stick to each other
    • Addressed the prone rotation and transition to feel more natural

> Full changelog


scrims2.jpg Before we continue with the core game play mechanics, we would like to give a shout-out and thanks to the TeamMuppet and West Coast Grizzlies for long-standing support and also direct an absolutely massive thank you to the ET: Legacy Scrims community in particular!

Your continuous support is incredibly motivating and makes the shorter release cycles possible. Without the provided server infrastructure, suggestions, reports and general feedback ET: Legacy wouldn't have been able to evolve into what we are seeing today. The organisation of two cups (3v3 and 6v6) hosted by Momentum Gaming being played on Legacy allowed us to stress-test the competitive side of things.

Yes, there is room for improvement, but the simple fact the competitive community is finally moving over to ET: Legacy is very motivating and the feedback we could gather from it is incredibly helpful for improving ET: Legacy in the long run. So a huge thank you once again! If you are looking to join the more competitive experience of ET, please join the ET: Legacy Scrims Discord. There are already plans for future events, which we plan to support more actively as well so go have a look!


bar.jpg As mentioned, we are looking to implement a more frequent release cycle. If you would like to help with that, please let us know! The more the merrier and the quicker ET: Legacy can reach its full potential. The next release is planned for end of the year/beginning of next year. So 3-4 months. And yes, if you haven't noticed the Christmas decorations and snacks in stores yet....it's coming closer again...


written by Kemon 3 years ago

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#etlegacy IRC moved to Libera

We moved our IRC presence to the Libera.chat network, similarly to many other Free and Open Source projects due to recent events.

Discord stays the primary communication channel.


written by Spyhawk 3 years ago

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