New updates for map overhauls
You get a new version and You get a new version....
You know the drill. All currently available ET: Legacy map overhauls have received new versions to fix a few minor things.
'Bergen, by Detoeni' (v6)
- Fixed spawnslot getting stuck in forward flag spawn. (Thanks to ETc.Jay for reporting)
- Adjusted clipping at side entrance to prevent players camping above the door.
- Reworked system to secure flag to be less complex and more easily understandable. Allies now only need to hold the flag for 30s.
>>> Read more and download here
'Frostbite, by Moonkey' (v12)
- Moved flying lamp models to be attached to girder in Axis garage. (Thank you Aciz for reporting)
- Adjusted player collision on cliff near transmitter to prevent glitching on the roof. (Thank you Aciz for reporting)
- Improved lighting in balcony hallway at inner courtyard.
- Fixed player collision on the Axis CP. (Thank you Aciz for reporting)
- Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)
>>> Read more and download here
'Ice, by id software' (v6)
- Fixed side wall cm icon being upside down in vanilla ET due to incorrect field order in .tga. (Thank you Aciz for reporting)
- Adjusted terrain clipping to be a bit less aggressive. (Thank you Aciz for reporting)
- Removed
common/slick
at tunnel exits. (Thank you Aciz for reporting) - Improved lighting at Allied CP.
- Adjusted shader for winter trees to prevent overwriting default shaders on other maps. (Thank you Aciz for reporting)
>>> Read more and download here
'Supply Depot, by ginc' (v4)
- Re-added 'Truck is in position' line as announcement. (Thank you SAP for reporting)
- Added satchel exploit fix for crane controls. (Thank you jobhh for reporting)
- Add optional spawn cabinets. (Thank you Dmxj for requesting)
- Fixed speaker pointing to incorrect sound file.
>>> Read more and download here
written by Kemon 3 years ago
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